<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>ModStomp - Games &#38; Gadgets &#38; Stuff! &#187; Geek Fun</title>
	<atom:link href="http://www.modstomp.com/category/geek-fun/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.modstomp.com</link>
	<description></description>
	<lastBuildDate>Sat, 10 Apr 2010 16:14:24 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>What else can you do with a B-58?</title>
		<link>http://www.modstomp.com/what-else-can-you-do-with-a-b-58/</link>
		<comments>http://www.modstomp.com/what-else-can-you-do-with-a-b-58/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 16:14:24 +0000</pubDate>
		<dc:creator>Zarch</dc:creator>
				<category><![CDATA[Aviation]]></category>
		<category><![CDATA[Geek Fun]]></category>
		<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://www.modstomp.com/what-else-can-you-do-with-a-b-58/</guid>
		<description><![CDATA[How about a spy plane? Convair always had unusual ideas, and it seemed like among them was a fascination with drones.&#160; The CIA and the Air Force were worried about the U2 even before it entered service.&#160; Despite its performance characteristics, Russians could track the ugly thing on radar with no difficulty.&#160; So remember that [...]]]></description>
			<content:encoded><![CDATA[<p>How about a spy plane? Convair always had unusual ideas, and it seemed like among them was a fascination with drones.&#160; The CIA and the Air Force were worried about the U2 even before it entered service.&#160; Despite its performance characteristics, Russians could track the ugly thing on radar with no difficulty.&#160; So remember that pod hanging from the bottom of the B-58?&#160; Well, what if that carried a drone instead of a nuclear weapon?</p>
<p>Convair had experimented with parasite aircraft prior to advances in aerial refueling.&#160; With the extended range and high cruising speed of the B-36 Peacemaker, fighters of the day had difficulty keeping up.&#160; Jet fighters didn’t have the range, and prop fighters didn’t have the speed.&#160; The solution was the X-85 Goblin, designed to hang from a hook in one of the B-36’s bomb bays.&#160; It wasn’t a great solution; I’ll do a future post about it.</p>
<p>In this case, though, Convair proposed an two-piece parasite; one manned, the second unmanned.&#160; The host aircraft would accelerate to Mach 2 so the ramjet on the parasite had enough airflow to fire up; once released, it could hit Mach 4, which made it invulnerable to fighters and surface-to-air missiles of the time.&#160; It would land like the X-15; on a belly skid.&#160; </p>
<p>There were immense problems with this idea.&#160; First, the parasite was probably to heavy and produced too much drag to allow the host B-58 enough speed for the ramjets to fire up.&#160; Second, the B-58B program was cancelled while development continued.&#160; </p>
<p>The Fish (as it was called) was ahead of its time: it used ceramic materials to help with supersonic heat and absorb radar; it was shaped to limit radar cross-section; it featured a lifting body design to extend its range to nearly 4000 miles.&#160; All this in the 1950s.&#160; </p>
<p>Links to much more detail and excellent pictures over at <a href="http://www.aerospaceweb.org/question/planes/q0287.shtml">aerospcaeweb.org</a>.</p>
<p><em>Additional editorial commentary: it amazes me how little progress has been made in aerospace since the middle of the last century.&#160; In the recent controversy over the Obama administrations proposed cancellation of the Constellation project, some key thoughts have been overlooked.&#160; First, the great advances in aviation were often made by small teams of engineers at private companies like Lockheed and Convair (and even Boeing).&#160; NASA today has become a huge bureaucratic mess; it takes 25,000 employees several months just to refurbish the Space Shuttle for one launch.&#160; NASA’s plan to return to the moon and go on to Mars was described as “Apollo on Steroids”; but Apollo, while a magnificent feat, was done with unlimited budgets and the only motivation to beat the Russians.&#160; After the moon, interest died and NASA turned into a jobs program.&#160; People want more aerospace research; funding NASA is unlikely to provide progress, any more than funding the Post Office (contemplating 5-day delivery, still at a loss) is more likely to produce better mail delivery or funding Amtrak more (<a href="http://en.wikipedia.org/wiki/Acela_Express">Acela</a> – too many compromises and priced too high, especially compared to Asian and European systems) is likely to produce innovative rail service.&#160; For innovation in aerospace, look to <a href="http://en.wikipedia.org/wiki/Scaled_Composites">Scaled Composites</a>, <a href="http://en.wikipedia.org/wiki/Spacex">SpaceX</a>, <a href="http://en.wikipedia.org/wiki/Virgin_Galactic">Virgin Galactic</a>, and innumerable other small companies.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.modstomp.com/what-else-can-you-do-with-a-b-58/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Debunking the Gnaw Fold Diablo 3 Myth</title>
		<link>http://www.modstomp.com/debunking-the-gnaw-fold-diablo-3-myth/</link>
		<comments>http://www.modstomp.com/debunking-the-gnaw-fold-diablo-3-myth/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 17:15:59 +0000</pubDate>
		<dc:creator>Zarch</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Geek Fun]]></category>
		<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://www.modstomp.com/debunking-the-gnaw-fold-diablo-3-myth/</guid>
		<description><![CDATA[As with all these fun things, there are kernels of truth.&#160; Diablo does tend to drop Dol runes.&#160; &#34;Trout&#34; does have a root in Greek meaning &#34;nibble&#34; or &#34;gnaw&#34;. First, the hit points.&#160; Diablo in Normal Mode of Diablo 2 has 13818 hit points (according to the useful Diablo Wiki).&#160; So we can rule out [...]]]></description>
			<content:encoded><![CDATA[<p>As with <a href="http://hellforge.gameriot.com/blogs/A-Rogues-Tale/Diablo-3-Release-Date">all these fun things</a>, there are kernels of truth.&#160; Diablo does tend to drop Dol runes.&#160; &quot;Trout&quot; does have a root in Greek meaning &quot;nibble&quot; or &quot;gnaw&quot;. </p>
<p>First, the hit points.&#160; Diablo in Normal Mode of Diablo 2 has 13818 hit points (according to the useful <a href="http://diablo2.diablowiki.net/Diablo">Diablo Wiki</a>).&#160; So we can rule out that little piece of numerology.</p>
<p>Second, the error message.&#160; We need to see a screen shot of the error before we can really be confident.&#160; Otherwise, someone is just playing around with hex.</p>
<p>Third, the item.&#160; I&#8217;ve never encountered a &quot;Gnaw Fold&quot; ring in my play, and I can&#8217;t see a note of it in the item lists I&#8217;ve checked.&#160; Though I&#8217;m open to the idea, I don&#8217;t think it exists.&#160; The solution might be to install and not update, then play through single-player in an attempt to find it. . .maybe someone else has the time.</p>
<p>So, with no item, we can&#8217;t test the theory and get a screenshot.&#160; I call this a fun myth until someone can show me otherwise.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.modstomp.com/debunking-the-gnaw-fold-diablo-3-myth/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Surprise TF2 Update!</title>
		<link>http://www.modstomp.com/surprise-tf2-update/</link>
		<comments>http://www.modstomp.com/surprise-tf2-update/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 02:24:10 +0000</pubDate>
		<dc:creator>Zarch</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.modstomp.com/surprise-tf2-update/</guid>
		<description><![CDATA[Bless those handsome devils at Valve!&#160; Looks like the Demoman is nerfed a little, and spies (I hate them so much!) and engies get a little boost.&#160; Here are the official changes (I&#8217;ve bolded the ones I found interesting): The Engineer&#8217;s teleporters can now be upgraded to level three. It will recharge faster the higher [...]]]></description>
			<content:encoded><![CDATA[<p>Bless those handsome devils at Valve!&#160; Looks like the Demoman is nerfed a little, and spies (I hate them so much!) and engies get a little boost.&#160; Here are the official changes (I&#8217;ve bolded the ones I found interesting):</p>
<ul>
<li>The Engineer&#8217;s <strong>teleporters can now be upgraded to level three</strong>. It will recharge faster the higher level it is</li>
<li>The Engineer&#8217;s <strong>dispensers can now be upgraded to level three</strong>. It will give out metal and heal faster as it is upgraded</li>
<li>Spies will be able to <strong>recharge their cloaking ability</strong> by picking up ammo off of the ground or from health cabinets</li>
<li>Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage</li>
<li><strong>Any weapons that fire bullets (shotguns, sniper&#8217;s machine gun, heavy&#8217;s minigun, etc.) can now break apart the Demoman&#8217;s stickybombs</strong></li>
<li>The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)</li>
<li><strong>Added an achievement tracker</strong> that will allow people to choose specific achievements that they are trying to get</li>
<li>There is now a custom icon for death messages when the player was killed from a critical hit</li>
<li>Added a new particle effect for when a player enters the water</li>
<li>Added smoke to the feet of a rocket jumping soldier</li>
<li>Players will now have some particles swirling around them so other players can see when they are overhealed</li>
</ul>
<p>Kudos to the guys at Valve for sneaking a nice little update in.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.modstomp.com/surprise-tf2-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I See You&#8230;</title>
		<link>http://www.modstomp.com/i-see-you/</link>
		<comments>http://www.modstomp.com/i-see-you/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 05:58:31 +0000</pubDate>
		<dc:creator>Rudeboy</dc:creator>
				<category><![CDATA[Geek Fun]]></category>
		<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://www.modstomp.com/i-see-you/</guid>
		<description><![CDATA[It&#8217;s not a great picture, but I got a phone snap of a Google Street View car on the freeway the other day.&#160; Nothing special, just thought I&#8217;d share.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s not a great picture, but I got a phone snap of a Google Street View car on the freeway the other day.&#160; Nothing special, just thought I&#8217;d share.</p>
<p>  <center>
<p><a href="http://www.modstomp.com/wp-content/uploads/2008/04/20080418-022.jpg"><img height="371" alt="20080418_022" src="http://www.modstomp.com/wp-content/uploads/2008/04/20080418-022-thumb.jpg" width="463" /></a></p>
<p></center></p>
]]></content:encoded>
			<wfw:commentRss>http://www.modstomp.com/i-see-you/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Peter Venkman Is The Man&#8230;</title>
		<link>http://www.modstomp.com/peter-venkman-is-the-man/</link>
		<comments>http://www.modstomp.com/peter-venkman-is-the-man/#comments</comments>
		<pubDate>Fri, 16 Nov 2007 18:20:46 +0000</pubDate>
		<dc:creator>Rudeboy</dc:creator>
				<category><![CDATA[Game Vids]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.modstomp.com/peter-venkman-is-the-man/</guid>
		<description><![CDATA[I don&#8217;t speak Dutch so I have no idea what they&#8217;re saying in the video below, but I do know that the game footage excites me. I can honestly say that the original Ghostbusters movie was one of my favorites growing up (along with Bill &#038; Ted&#8217;s Excellent Adventure and the original TMNT movie). If [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t speak Dutch so I have no idea what they&#8217;re saying in the video below, but I do know that the game footage excites me.  I can honestly say that the original Ghostbusters movie was one of my favorites growing up (along with Bill &#038; Ted&#8217;s Excellent Adventure and the original TMNT movie).  If you understand Dutch then this video will make more sense to you, but even if you don&#8217;t, it&#8217;s pretty easy to see that this game has potential.  It could just as easily be total crap, but at least it looks good at this point.  You can check out the details released so far <a target="_blank" href="http://www.variety.com/article/VR1117976019.html?categoryid=1009&#038;cs=1">HERE</a>.</p>
<p>Sorry about the stupid player and the ads.  The vid loads pretty slowly, but just give it a few minutes.  You&#8217;ll be glad you did.</p>
<p><center><object height="301" width="490"><param name="movie" value="http://www.game1.nl/flash/embed_videoplayer.swf?vidvol=100&amp;nr=5190"><param name="wmode" value="transparent"><embed src="http://www.game1.nl/flash/embed_videoplayer.swf?vidvol=100&amp;nr=5190" type="application/x-shockwave-flash" wmode="transparent" height="301" width="490"></object></center></p>
]]></content:encoded>
			<wfw:commentRss>http://www.modstomp.com/peter-venkman-is-the-man/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>More Steampunk Goodness</title>
		<link>http://www.modstomp.com/more-steampunk-goodness/</link>
		<comments>http://www.modstomp.com/more-steampunk-goodness/#comments</comments>
		<pubDate>Thu, 15 Nov 2007 23:20:16 +0000</pubDate>
		<dc:creator>Rudeboy</dc:creator>
				<category><![CDATA[Case Mods]]></category>
		<category><![CDATA[Hacks]]></category>

		<guid isPermaLink="false">http://www.modstomp.com/more-steampunk-goodness/</guid>
		<description><![CDATA[Someday I&#8217;ll have the time (but never the creativity) to build something like this. I&#8217;m not sure what it is that draws me to these steampunk creations, but they touch a special place in my nerdy little heart. Anyway&#8230; check out the entire Gizmodo gallery here.]]></description>
			<content:encoded><![CDATA[<p>Someday I&#8217;ll have the time (but never the creativity) to build something like this.  I&#8217;m not sure what it is that draws me to these steampunk creations, but they touch a special place in my nerdy little heart.  Anyway&#8230;  check out the entire <a target="_blank" href="http://gizmodo.com/photogallery/steampunkcomputer">Gizmodo gallery here.</p>
<p><center><img src="http://gizmodo.com/assets/images/gallery/4/2007/10/medium_1514146688_3b26d0115d_o.jpg" width="450px"></a></center></p>
]]></content:encoded>
			<wfw:commentRss>http://www.modstomp.com/more-steampunk-goodness/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Those Silly Japanese&#8230;</title>
		<link>http://www.modstomp.com/those-silly-japanese/</link>
		<comments>http://www.modstomp.com/those-silly-japanese/#comments</comments>
		<pubDate>Thu, 15 Nov 2007 22:59:43 +0000</pubDate>
		<dc:creator>Rudeboy</dc:creator>
				<category><![CDATA[Geek Fun]]></category>
		<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://www.modstomp.com/those-silly-japanese/</guid>
		<description><![CDATA[I admire the Japanese for many things&#8230; their technological prowess, their ability to produce most of the worlds electronics and of course, their ninjas. But sometimes they do things that we Americans just have to shake our heads at. Heaven knows I wouldn&#8217;t ever want to be trapped in a room with a single tv [...]]]></description>
			<content:encoded><![CDATA[<p>I admire the Japanese for many things&#8230;  their technological prowess, their ability to produce most of the worlds electronics and of course, their ninjas.  But sometimes they do things that we Americans just have to shake our heads at.  Heaven knows I wouldn&#8217;t ever want to be trapped in a room with a single tv showing Japanese game shows.  <shudders> </p>
<p>Take, for example, the &#8220;invention&#8221; in the video below.  Some enterprising individual in Japans department of transportation was able to take something that seems to be a mundane safety apparatus and turn it into something amazing.  Although I can&#8217;t say that I&#8217;d want to drive on this road any more than once.  I&#8217;m not a real fan of headaches.</p>
<p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/PHhGzfsqKH0&#038;rel=1&#038;border=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/PHhGzfsqKH0&#038;rel=1&#038;border=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center></p>
<p>As you can hear, they&#8217;ve modified a road with musical &#8220;safety grooves&#8221;.  Here in the US we use these grooves to notify sleep deprived travelers that they should probably turn the music up a bit more, but in Japan they&#8217;d rather just use the grooves and cut out the radio altogether.</p>
<p>AWESOME-A-POWA!!!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.modstomp.com/those-silly-japanese/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Amazing Wii-mote Hack</title>
		<link>http://www.modstomp.com/amazing-wii-mote-hack/</link>
		<comments>http://www.modstomp.com/amazing-wii-mote-hack/#comments</comments>
		<pubDate>Mon, 12 Nov 2007 18:57:09 +0000</pubDate>
		<dc:creator>Rudeboy</dc:creator>
				<category><![CDATA[Hacks]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://www.modstomp.com/amazing-wii-mote-hack/</guid>
		<description><![CDATA[I&#8217;ve seen a few Wii-mote hacks over the last year, but this one takes the cake I think. This dude is pretty genius and his creative use of the Wii-mote makes me wonder what fun new tech we&#8217;ll see in the next 10 years. Freakin Amazing!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve seen a few Wii-mote hacks over the last year, but this one takes the cake I think.  This dude is pretty genius and his creative use of the Wii-mote makes me wonder what fun new tech we&#8217;ll see in the next 10 years.  Freakin Amazing!</p>
<p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/0awjPUkBXOU&#038;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/0awjPUkBXOU&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center></p>
]]></content:encoded>
			<wfw:commentRss>http://www.modstomp.com/amazing-wii-mote-hack/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;m A Sucker For Steampunk&#8230;</title>
		<link>http://www.modstomp.com/im-a-sucker-for-steampunk/</link>
		<comments>http://www.modstomp.com/im-a-sucker-for-steampunk/#comments</comments>
		<pubDate>Mon, 29 Oct 2007 21:29:24 +0000</pubDate>
		<dc:creator>Rudeboy</dc:creator>
				<category><![CDATA[Hacks]]></category>
		<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://www.modstomp.com/im-a-sucker-for-steampunk/</guid>
		<description><![CDATA[So I was just hangin&#8217; out at work today preparing for the annual Omniture Halloween bash when this slick bit of Steampunk goodness unexpectedly arrived in my inbox courtesy of my good buddy Andy. &#8220;What is it?&#8221; you may ask. Well, let me tell you. It&#8217;s the most essential piece of equipment for any 19th [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://flickr.com/photos/absinthetic/sets/72157602771535784/"><img src="http://farm3.static.flickr.com/2210/1795860552_33a147c313.jpg?v=0" align="right" width="200px" style="margin: 0 0 0 15px;"></a>So I was just hangin&#8217; out at work today preparing for the annual Omniture Halloween bash when this slick bit of Steampunk goodness unexpectedly arrived in my inbox courtesy of my good buddy <a target="_blank" href="http://www.subatomicsunday.com">Andy</a>. </p>
<p>&#8220;What is it?&#8221; you may ask.  </p>
<p>Well, let me tell you.  It&#8217;s the most essential piece of equipment for any 19th century time traveler.  Behold the Steampunk Flux Capacitor!  This unique piece was apparently part of some nerds Halloween costume last year.  And although he doesn&#8217;t have any pictures of the complete costume posted, you can only imagine how sweet it must have been by looking at the rest of pictures in <a target="_blank" href="http://flickr.com/photos/absinthetic/sets/72157602771535784/">this set.</a></p>
<p>It&#8217;s just unfortunate that I don&#8217;t posses the necessary set of skillz to create masterpieces such as this.  I suppose I&#8217;ll just have to continue admiring the work of others.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.modstomp.com/im-a-sucker-for-steampunk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Demo Days &#8211; CoD4</title>
		<link>http://www.modstomp.com/demo-days-cod4/</link>
		<comments>http://www.modstomp.com/demo-days-cod4/#comments</comments>
		<pubDate>Sat, 13 Oct 2007 19:22:38 +0000</pubDate>
		<dc:creator>Zarch</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.modstomp.com/demo-days-cod4/</guid>
		<description><![CDATA[Tried out the Call of Duty 4 demo this morning.&#160; My first thoughts are that it&#8217;s certainly a little more frenetic than 1 or 2, but the feel is very much the same.&#160; Graphics are excellent, even on my rig; my video card is a 6800 Ultra, so that holds me back a little bit [...]]]></description>
			<content:encoded><![CDATA[<p>Tried out the Call of Duty 4 demo this morning.&nbsp; My first thoughts are that it&#8217;s certainly a little more frenetic than 1 or 2, but the feel is very much the same.&nbsp; Graphics are excellent, even on my rig; my video card is a 6800 Ultra, so that holds me back a little bit when I try to run at my LCD&#8217;s native 1280&#215;1024.&nbsp; </p>
<p>I got a chance to play with one of <a href="http://en.wikipedia.org/wiki/FGM-148_Javelin">these</a>, taking out some enemy armor.&nbsp; The weapons selection seems very close to what&#8217;s in the current US arsenal.&nbsp; The vehicles I saw were really well modeled; this is the same attention to details that we saw in the WWII games.</p>
<p>I can see they&#8217;re trying to give us a full-scale, near-symmetrical modern conflict.&nbsp; That&#8217;s where I&#8217;m a little unsure of the realism, because we haven&#8217;t had a symmetrical war for more than fifty years, to my knowledge.&nbsp; I can understand the political problems with presenting a game based on our asymmetrical fights in the Middle East, but that&#8217;s what we&#8217;re familiar with.&nbsp; I see them trying to give us that as well: RPGs were flying everywhere in the demo.&nbsp; </p>
<p>I think I can sum up the challenge this game will have.&nbsp; The original CoD games put you into a historical context where you relived some of the most pivotal, defining, and heroic events in our history.&nbsp; One of the best moments in any game, any platform was that final, frenetic push through the Reichstag.&nbsp; The Volga crossing into Stalingrad is another.&nbsp; Can CoD 4 give us moments like those in a fantasy conflict?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.modstomp.com/demo-days-cod4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
