So my bro picked up Marvel: Ultimate Alliance for his Wii this past week. I had heard lots of good things about this game so I figured it was a pretty safe bet, but to be honest, I was a tad concerned that the Wii controls would “get in the way” of the gameplay for this type of game. Sure they work well with Wii sports, but Ultimate Alliance is not a first party title designed with the Wiimote in mind. Would the controls feel solid or just tacked on?
Well, after about 2 hours of super hero smashing action, I sorrowfully regret… that I ever doubted the power of the Wii. Marvel: Ultimate Alliance is a dang fun game (regardless of the control scheme) and I actually don’t feel that the game was hindered at all by the use of the Wiimote. Now, to be fair, I haven’t played this game on any other platform so it’s hard to provide a true comparison, but based on the criteria I use for any other game (was it fun?), I can truly say that I’m a fan.

True, the Wii version is not the prettiest iteration of this game, but as long as you’re not playing it side by side with the 360 version, it’s plenty good looking. And the controls were intuitive and solid. Push the Wiimote forward to perform a knockback attack. A swift flick upward and you perform a high attack. Need a better angle on the action, tilt the nunchuck in the direction you wish to turn the camera (this one is ingenious btw). After about 10 minutes of “warm-up” I was completely immersed and kicking some major super villian butt. Now I just have to get my hands on 3 more friends who own Wiimotes so we can go all multi-player.






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